Platforms: PS2, PS3, Xbox 360, Wii
Players: 1-8
Publisher: Activision
Developers: Neversoft (PS3,360), Budcat Creations (PS2), Vicarious Visions (Wii).
I’ve had so much anger used against this game. Not just this game and it’s many flaws, but Neversoft, who should stick to skating games (and maybe not even to them), Activision, for replacing EA as a money-spinning cow, and you critics. You praised this game for paltry reasons and so I dislike you. You critics aren’t as bad as Activision, but you damn well almost were.
First, the good. I need to show my partial love to this game.
There are a lot of songs in this game. About 85 tracks, mostly masters, are available to play. Everyone will be able to find their preference in the list.
There are a lot of customization options in the game, with literally hundreds of outrageous and outlandish clothes, tattoos and colours to kit your rocking man and music tools with.
The single player progression system is excellent. You can choose which gigs (sets of songs) you wish to do at any time, with no penalty. It’s still a fairly linear progression, but you son’t have to do every song.
And that’s pretty much it on the good side. I’m not going to hold back. Guitar Hero: World Tour is a bad, bad game!
People say that the customization is incredible in this game. I say it would be incredible if it made any hint of a difference. You see, the animations for any one song are fixed, and so are the predetermined camera angles. What this means is that your performances for one song are all going to look the same.
This gets even worse when a guest takes the stage. Many music greats such as Ozzy Osbourne and The Nuge have been mo-capped for this game, usually just for one song. When you are performing these songs as the guest, you must play as the guest. This is stupid, as it restricts all your true fantasies of YOU performing all these great/crap songs.
The graphics have been touted as great. Yes, they are pretty good on the PS3 and 360, having a cartoony colourful look and running at a smooth 60 frames per second. If you have a PS2 or Wii though, be warned that Activision and Neversoft view you as retards and give you a version of a supposedly great game that treats you as such. The backgrounds are pre-layered rather than feeling truly real, and the character models look tacked on, like some kid’s pop-up storybook. Oh yeah, and it runs at a slow 30 fps. Happy gaming, guys!

We’re gonna rock down to electric avenue…
And then there are tons of small errors that get really annoying. The conversion from GH drums to RB drums is always disastrous. The music studio is tedious. L’via L’viaquez is in the game. The game keeps freezing. If you don’t play on expert, the game treats you with utter contempt. There aren’t enough piercings. The multiplayer story progression is the same as the singleplayer. No one plays Band Vs Band. The downloadable songs all suck. The last song, by Dream Theater, will not match Won’t Get Fooled Again or Free Bird for epic ending songs. The Tool arena really sucks. The Tool songs really suck. Tool really sucks. The drum note tracks are too bloody hard. There are lots of really unknown songs, all of which occur 10% into the game and end at 95%, then start again after a few. And so the list goes on…
Had all you critics bought Rock Band instead, I wouldn’t have to have ranted on like this. But the audience of today think bigger and badder is better, and so followed like unwitting sheep. If Guitar Hero 5 is worse than this (and it may be: it’s setlist is horrible so far!) then this will be undeniable proof that God does not exist.
Graphics: 6/10
Setlist: 5/10
Note Tracking: 3/10
Extras: 4/10
Length: 5/10
Total: 4/10
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