Dino Crisis 2
Run away! Run away with your raygun thing, you!
I have a question for all archaeologists and historians in the world: could the ancient dinousaurs, the lizard-birds who dies 65 million years ago, survive a gunshot wound? I’m guessing not. Of course, I have been slightly educated on this matter recently by this game, and it’s told me that although they suffer no penalty to their motor functions from initial shots, they do die from a gun.
Dino Crisis 2 sticks you as returning heroine Regina and new blood Dylan, sent into the past to investigate a city plunged from the future. You see, next year (2010) mankind will perfect time travel and we will unleash dinosaurs without the help of crystallised mosquitoes. I never knew that this would happen, but hell, I ain’t no fortune teller.
This game is not a storytelling masterpiece, nor does it have any sort of deep moral lesson. It tries horribly to initiate a mind-bending time-travel plot, but the game ain’t about that. It’s about shooting dinosaurs, and boy does it deliver!
Dino Crisis 2 gives you two characters and plenty of guns for….one of the characters. Regina gets a lot of objects with which she can commit ass-kickery on the cretacious cretins. Heavy machine guns, missile pods, subbies, shotguns, rifles and a weird laser thingie are all at your disposal in Dino Crisis 2. Most of them are fun to use.
Dylan, unfortunately, only gets some piddly guns and a strong but expensive laser gun. It’s only until he gets an anti-tank rifle and an inferior rocket launcher to Regina’s that he ever gets anything good.
Worried that I’m spoiling any of the game for you? Don’t be. The game can be casually played through in 2 hours, and there’s only incentive to go back once or twice. There’s a mode where you can pick one of four characters, or a tank, to fight waves of dinosaurs, and another where you and a friend can fight each other with dinosaurs. Awesome!
Another slight flaw is that the game is a bit easy. The dinos can really rip you up without much of a fight on Hard, but EP, which you use to buy stuff with, is a terribly unbalanced system. Velociraptors give you next to no EP, but some weaker enemies, like plesiosaurs, can give you a great deal more, making the game tons easier as you go on. It’s best to not buy any recovery items for the most fun playthrough.
There’s a bit of variety in the main story, but it’s ultimately short-lived. There’s an underwater section, several turret sections, an escort part and an escortee mission. Never mind those, though. The game’s about blowing up dinosaurs with guns. Lots of guns. Strap in and enjoy the ride.
Glitch Factor: 10/10
Pure Fun: 9/10